How to get Doom 3 to work + Instructions
After sucessfully downloading the leaked demo it kept crashing after I'd choose single player in the menu. Then I remember a webpage that I viewed while I was trolling the net looking for the demo. Unfortunately the link http://www.ut2003online.com/doom3.html#6
has been taken down by Activision.
Luckily I had some foresight this evening and saved the html file to disk. Below is the text from that file. If you'd like it emailed to you just email me and I'll send it to you. The info will help you set up your configuration, load maps, display fps, record demo, and play MULTIPLAYER!!!!!! (NO SHIT I'm serious)
********************INSTRUCTIONS***************************
NOTE: You don't need to use the exec runact.cfg command. That information was originally posted on this site, very early on. It has since been discovered that the command is not necessary. Please let people know; there's no use in having to wait for five minutes every time you load the game.
New instructions to get up and running (basic solution, for tweaks see further down the page) :
After you unrar, just go to the Doom_IIIbase directory, and DELETE the DoomConfig.cfg file. Then launch doom.exe. The game will rebuild that config file and give you better default settings.
To interact with the game at this point, you'll be using the console. Press the tilde key (~) once you're at the main screen.
INDEX
Loading Maps
Controls and settings
Popular Commands
Recording demos
Making a demo into an avi
Important Links
Cheats / Hints
Multiplayer
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Loading maps
From the console, use the following commands:
map e3/intro (Loads intro movie)
map e3/e3_1 (Loads first map)
map e3/e3_2 (Loads second map)
map e3/e3_3 (Loads third map)
map fred/e3bathroom5 (doesn't work for most people)
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Controls and settings
Type: bindlist
This will list all the currently bound keys and their functions. Use the page up and page down keys to scroll through the list. As long as you deleted the doomconfig.cfg before you started up, your settings should be pretty good.
To change any of these settings, you can either type in different values from the console, or just manually change the doomconfig.cfg with a text editor.
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Popular commands
Checking FPS: type com_drawfps 1
Bump Mapping on/off (try switching back and forth, you'll see the changes):
r_useStandardGL 0 (this turns bump mapping ON)
r_useStandardGL 1 (this turns bump mapping OFF)
Dynamic shadows on/off (BIG performance difference):
r_shadows 1
r_shadows 0
Changing resolution:
r_mode 1 (400x300)
r_mode 2 (512x384)
r_mode 3 (640x480)
r_mode 4 (800x600)
r_mode 5 (1024x768)
r_mode 6 (1152x864)
r_mode 7 (1280x1024)
NOTE: Changing resolution will not take effect until you either restart the game, or type vid_restart
Changing bit depth:
r_colorbits 16
r_colorbits 32
Fullscreen on/off:
r_fullscreen 1
r_fullscreen 0
Mouse Sensitivity:
sensitivity X
Where X is a number between 1 and 10. The default is 5....you can actually go higher than 10, but it gets kind of ridiculous.
Invert Mouse:
m_pitch -0.022
The default setting is m_pitch 0.022, all you need to do is add the negative sign.
Third Person view:
pm_thirdperson 0
pm_thirdperson 1
**************************************************************
Recording demos
I haven't seen this posted anywhere yet, so I figured I'd draw up a quick how-to.
Type the following:
bind F5 recordDemo
bind F6 stoprecording
These two binds will give you keys for starting and stopping a demo, respectively. You can substitute in the keys you prefer, it doesn't matter. In this case, when you want to start capturing the action in the game, press F5. When you're done, press F6.
The demo files are stored in your Doom_IIIbasedemos folder. They will be labelled incrementally, e.g. Demo001.demo, demo002.demo, etc. To play back your demo within the game, type playdemo demo001 (or whatever the demo filename happens to be).
However, to get your demo into a movie format, there's a few extra steps.
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Making a demo into an avi
After you've got a good demo, type aviDemo (for example, aviDemo demo001).
This will play back your demo while taking a whole bunch of screenshots. When it's done, exit the game and look in your "Doom_IIIbasedemosdemoname" folder. Depending upon how long your demo was, you could have anywhere from 100mb to 10 gigs of .tga files.
Download this program and run it: http://www.css.tayloru.edu/~btoll/f99/350/res/pjBmp2Avi.zip
From the program's main screen, in the Directory field, type in the path to your demo's screenshots folder. (The "Doom_IIIbasedemosdemoname" I described above). A quicker way is to click the "..." button and just browse to the directory.
Change the file option from BMP to TGA. You should then see a list of all the screenshots appear in the "Files" field.
Under "Output" options, type the path and name of the avi you wish to create (e.g., "C:moviesdoom3rocks.avi")
Leave the default Frame and Key Rates (if any of you movie experts suggest a better setting, let me know).
Click the create button. A new window will pop up, prompting you to select a video codec. I suggest you use Divx 5.0.2. After you click OK, the program will compile your .tga files together.
After the window closes, you're done! Go to the target directory you specified, and watch your first Doom 3 movie =)
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Important Links
Screenshots, more hints: http://meineseite.i-one.at/fz80297/test/doom3a.htm
More screenshots: http://thebuzzer.reallyrules.com/doom3/
Text file with cvars: http://folk.uio.no/magnusn/doom3/cvarlist.txt
Tweaking thread: http://64.81.178.14/~K8a7a000/A1/F4/article/0/134994
Source of the leak?? http://www.geeknewz.com/comments.php?catid=1&id=2030
**************************************************************
Cheats / Hints
The keycode for the pad in level 2 is "924"
The codes from Q3 are still in the game at this point, but if for some reason you aren't familiar with them, here's a quick list (again, these are typed from the console):
God mode: god
Extra health: give health
Weapons: give weapon_weaponname (e.g. rocket launcher, plasmagun...some of these will crash)
Fly through walls: noclip
Multiplayer
FIRST OFF!!! THIS IS AN ALPHA, AND THERE ARE MANY MANY MANY UNFINISHED PARTS!!! THIS INCLUDES THE MULTIPLAYER, SO THERE ARE MANY MANY MANY LIMITATIONS!!!
First off, before you are told how to play multiplayer, here are some of the limitations:
1) Only the Pistol works, using any other weapon, kills the client connection.
2) Player animations are NOT finished!!! So the players look funny walking around the rooms "stiff"
3) None of the E3_x maps have Deathmatch starting points by default, So you will need to edit them,
or download pre-edited maps, and add them into your base/maps/ directory accordingly.
4) IF there are any mosters on the level, there is a very good chance when they attack one
of the players, and or kill one (or are killed) It will kick off the client connection.
This means, you will also have to have an edited map that includes no monsters!
5) So If you are playing an edited map, BOTH PLAYED MUST HAVE THE SAME REVISION MAP!
6) If the client player kills the host player, it will usually end the server connection,
This means GAME OVER, time to start a new server, and reconnect!
OK, now that you know the limitations, here is how to start a server, conenct to the server
and some techinfo & notes. keep in mind THIS WILL WORK BEST ON A LAN!
To be (start) a server, bring down the console, and type:
"spawnserver mapname" //(ie. "spawnserver empty")
next, goto the client computer, and type:
"connect computername" //("connect windows_computer_name")
Now, this will work fine for the LAN, but if you want to connect over the internet,
it gets allot more tricky. SINCE THIS IS AN ALPHA, the connect command does not recognize
ip addresses as a valid parameter. BUT, there are ways around this.
1) Make sure the computer you are connecting to has a internet DNS name, and then type:
"connect mydomain.com"
2) Second methed, edit your local windows hosts file to point to the ipaddress of the DooM ]|[ server.
To edit Your windows hosts file type the following line in the "Start Run" command:
notepad %windir%system32driversetchosts
at the bottom of this file, you will see the following line:
127.0.0.1 localhost
You will need to add a line below that one telling the computer where the DooM ]|[ server is,
something like this:
123.123.123.123 doom3server
Except, you would use the real ip address of the server you are going to connect to.
Now, from the client computers doom console you would type:
"connect doom3server"
Thats it! you should be connecting!!!
However, if you have a firewall router setep, you will need to open the following ports:
27973 UDP
27974 UDP
NOW ON TO A WORKING MULTIPLAYER MAP!!!
if you have the jk_v01_e3_2.zip edited e3_2 map file, extract the e3_2.map file into your
"doom_iii/base/maps/e3" directory.
BEFORE YOU DO THIS BACKUP THE EXISTING E3_2.MAP FILE!!!!!
you can download the file here: www.ushells.net/~pwone/jk_v01_e3_2.zip
or here: http://paradoxi.net/~prh134/jk_v01_e3_2.zip
SOME NOTES ON THIS MAP:
It has had all the monsters taken out!
It has had 2 Deathmatch starting points added into it!
It has a few issues when you are playing it:
1) The cutscene is still there, so the first time a player walks over the trigger,
both players will have to watch the cutscene.
2) The door is locked, so one player will have to unlock it for the other player,
after that its DeathMatch TIME!!! (the Doorkey is 9-2-4 if you didn't already know)
Thats it!!! have fun! mad thanx to russ, prh, and me
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