RELO-ADED-RULE-ZZZZ-FC
     VVXK-BB4L-FCUV-5J7E-8E
     T5W9-GEAC-6A88-GSHY-E8
     L9A4-YJBA-CJTX-H4L3-16
     G4GE-JUMZ-BJYV-FEJU-02
     ZBEN-PYR7-2W9Q-98QE-8F
     PVXB-L6U7-JPUZ-V3ND-B4
     ECGJ-VU9Q-TTR5-EGGN-9C
            Cheats
            Bring the console up with [control] + [alt] + [~] and type the following codes in to blow the monsters back to hell:)
            aviDemo = Saves a demo of your playing to an AVI movie file
            benchmark = Game Benchmark
            doomhell = Skip all levels to last
            freeze = Freeze all on screen
            gfxinfo = Graphicscard infomation
            god = God mode
            noclip = No Clip
            notarget = Invisibility to most enemies
            com_drawfps 1 = Show FPS
            give all = Full load of weapons and ammo
            give doom95 = Load the '95 version of Doom
            give keys = Acquire all the keys you'll ever need
            give weapon_machinegun = Machinegun
            give weapon_shotgun = Shotgun
            give weapon_plasmagun = Plasmagun
            give weapon_bfg = BFG
            give weapon_chainsaw = Chainsaw
            give weapon_rocketlauncher = Rocket Launcher
            status = Your game status
            quit = Quid aka Exit
            Below is the rest of the codes. At the moment we don't have time to find
            out what they're all good for. Play around with them yourselves!!
            _use
            _moveRight
            _moveLeft
            _moveDown
            _forward
            _back
            _right
            _left
            _lookDown
            _lookUp
            _attack
            _moveUp
            _speed
            _strafe
            _button7
            _button6
            _button5
            _button4
            _button3
            _button2
            _button1
            _button0
            aasStats
            addarrow
            addline
            blinkline
            bindlist
            bind
            centerview
            compressDemo
            connect
            clearlights
            conDump
            clear
            cvar_restart
            cvarlist
            combineCubeImages
            crash
            collisionModelInfo
            dirtyfeet
            dir
            demoShot
            disconnect
            dmap
            echo
            envshot
            exec
            exportmodels
            editSounds
            editLight
            editor
            error
            fillrate
            flashlight
            focusSoundsEditor
            give
            game_memory
            in_restart
            kill
            killRagdolls
            killMoveables
            killMonsters
            keepTestModel
            listModels
            listSkins
            listMaterials
            listImages
            listModes
            listLightDefs
            listEntityDefs
            listMonsters
            listEntities
            listThreads
            listSounds
            listAnims
            listCollisionModels
            listlines
            listVertexCache
            map
            modulateLights
            noclip
            notarget
            nextanim
            overlayGUI
            path
            poplight
            parsewait
            printShader
            printMode
            playDemo
            playCmdDemo
            playerModel
            prevanim
            reload
            reloadSounds
            reloadSoundShaders
            reloadFx
            reloadanims
            reexportmodels
            removeline
            runReach
            runAAS
            recordCmdDemo
            recordDemo
            recordCmdDemo
            recordDemo
            renderbumpFlat
            renderbump
            roq
            reloadGuis
            reset
            regenerateWorld
            reloadImages
            reloadShaders
            reloadModels
            script
            reloadEntityDefs
            s_musictrack
            s_cacheInvalidate
            s_cacheInfo
            s_restart
            seta
            set
            spawn
            setviewpos
            setStepGamma
            setu
            sets
            sizeDown
            sizeUp
            screenshot
            spawnServer
            stopRecording
            say
            testTrace
            testImage
            testShader
            testBump
            testLight
            touchFx
            touchGui
            touchFile
            toggle
            testSIMD
            touchMaterial
            testFx
            touchSound
            listSoundShaders
            touchParticle
            testDamage
            testblend
            testanim
            testParticle
            testModel
            testWipe
            testGUI
            timeDemo
            testmap
            touchSkin
            touchModel
            unbind
            unbindall
            vid_restart
            vstr
            writeConfig
            writePrecache
            weapon
            weapnext
            where
            weapprev
            weaponSplat
            ==========================================================
            If you feel you don't wanna waste your time playing the easier difficulties to unlock nightmare difficulty you can
            change the line
            seta g_nightmare "0"
            to
            seta g_nightmare "1"
            in doomconfig.cfg
            --------------------------------------------------------------------------------------------------------------------------------------------------
            open console
            timedemo demo1.demo
            this will do a benchmark
            --------------------------------------------------------------------------------------------------------------------------------------------------
            You can brighten the game up by typing
            "r_gamma X" in the console, where the X is a # between 0 and whatever
            --------------------------------------------------------------------------------------------------------------------------------------------------
            How to fix the game being too dark:
            r_gamma 3 <- the highest it'll go. 3 = max.
            r_brightness 0 <- yes, zero.
            --------------------------------------------------------------------------------------------------------------------------------------------------
            seta g_showPlayerShadow "0" - player shadows off
            seta g_showPlayerShadow "1" - player shadows on
            makes the game more realistic
            --------------------------------------------------------------------------------------------------------------------------------------------------
            Third person:
            bind "p" "toggle pm_thirdperson"
            --------------------------------------------------------------------------------------------------------------------------------------------------
            Testsmaps:
            map testmaps/testmaps_lotsaimps.map
            map testmaps/test_box.map
            map testmaps/test_boxstack.map
            If you cant get them to work extract the files from pak000.pk4
            --------------------------------------------------------------------------------------------------------------------------------------------------
            You can turn on a sound level meter!
            It shows the volume bars of the 6 different channels.
            s_showLevelMeter 1
            --------------------------------------------------------------------------------------------------------------------------------------------------
            If you find the sound is clipping a lot, or if you
            like to keep the gain a bit lower to get a cleaner signal,
            you can adjust that too.
            s_volume_dB x (default x=0; -x=lower; x=higher)
            --------------------------------------------------------------------------------------------------------------------------------------------------
            g_showProjectilePct 1 will add a hit percentage reading to your HUD.
            -from rion
            -----------------------------------------------------------
            CONSOLE COMMANDS SUMMARY:
            aasStats shows AAS stats
            addarrow adds a debug arrow
            addChatLine internal use - core to game chat lines
            addline adds a debug line
            aviCmdDemo writes AVIs for a command demo
            aviDemo writes AVIs for a demo
            aviGame writes AVIs for the current game
            benchmark benchmark
            bind binds a command to a key
            bindRagdoll binds ragdoll at the current drag position
            bindunbindtwo binds a key but unbinds it first if there are more than two binds
            blinkline blinks a debug line
            centerview centers the view
            checkNewVersion check if a new version of the game is available
            clear clears the console
            clearLights clears all lights
            clientDropWeapon drop current weapon
            clientMessageMode ingame gui message mode
            clientVoiceChat voice chats: clientVoiceChat
            clientVoiceChatTeam team voice chats: clientVoiceChat
            closeViewNotes close the view showing any notes for this map
            collisionModelInfo shows collision model info
            combineCubeImages combines six images for roq compression
            compressDemo compresses a demo file
            conDump dumps the console text to a file
            connect connects to a server
            crash causes a crash
            cvar_restart restart the cvar system
            damage apply damage to an entity
            debugger launches the Script Debugger
            deleteSelected deletes selected entity
            demoShot writes a screenshot for a demo
            devmap loads a map in developer mode
            dir lists a folder
            dirtree lists a folder with subfolders
            disasmScript disassembles script
            disconnect disconnects from a game
            dmap compiles a map
            echo prints text
            editAFs launches the in-game Articulated Figure Editor
            editDecls launches the in-game Declaration Editor
            editGUIs launches the GUI Editor
            editLights launches the in-game Light Editor
            editor launches the level editor Radiant
            editParticles launches the in-game Particle Editor
            editPDAs launches the in-game PDA Editor
            editScripts launches the in-game Script Editor
            editSounds launches the in-game Sound Editor
            envshot takes an environment shot
            error causes an error
            exec executes a config file
            execMachineSpec execs the appropriate config files and sets cvars based on com_machineSpec
            exit exits the game
            exitCmdDemo exits a command demo
            exportmodels exports models
            finishBuild finishes the build process
            freeze freezes the game for a number of seconds
            game_memory displays game class info
            gameError causes a game error
            gameKick same as kick, but recognizes player names
            getviewpos prints the current view position
            gfxInfo show graphics info
            give gives one or more items
            god enables god mode
            heartbeat send a heartbeat to the the master servers
            help shows help
            hitch hitches the game
            in_restart restarts the input system
            keepTestModel keeps the last test model in the game
            kick kick a client by connection number
            kill kills the player
            killMonsters removes all monsters
            killMoveables removes all moveables
            killRagdolls removes all ragdolls
            LANScan scans LAN for servers
            listActiveEntities lists active game entities
            listAF lists articulated figures
            listAnims lists all animations
            listAudios lists Audios
            listBinds lists key bindings
            listClasses lists game classes
            listCmds lists commands
            listCollisionModels lists collision models
            listCvars lists cvars
            listDecls lists all decls
            listDictKeys lists all keys used by dictionaries
            listDictValues lists all values used by dictionaries
            listEmails lists Emails
            listEntities lists game entities
            listEntityDefs lists entity defs
            listFX lists FX systems
            listGameCmds lists game commands
            listGuis lists guis
            listHuffmanFrequencies lists decl text character frequencies
            listImages lists images
            listLines lists all debug lines
            listMaterials lists materials
            listModelDefs lists model defs
            listModels lists all models
            listModes lists all video modes
            listMonsters lists monsters
            listParticles lists particle systems
            listPDAs lists PDAs
            listRenderEntityDefs lists the entity defs
            listRendererCmds lists renderer commands
            listRenderLightDefs lists the light defs
            listServers lists scanned servers
            listSkins lists skins
            listSoundCmds lists sound commands
            listSoundDecoders list active sound decoders
            listSounds lists all sounds
            listSoundShaders lists sound shaders
            listSpawnArgs list the spawn args of an entity
            listSystemCmds lists system commands
            listTables lists tables
            listThreads lists script threads
            listToolCmds lists tool commands
            listTypeInfo list type info
            listVertexCache lists vertex cache
            listVideos lists Videos
            loadGame loads a game
            localizeGuis localize guis
            localizeMaps localize maps
            makeAmbientMap makes an ambient map
            MakeMegaTexture processes giant images
            map loads a map
            memoryDump creates a memory dump
            memoryDumpCompressed creates a compressed memory dump
            modulateLights modifies shader parms on all lights
            nextAnim shows next animation on test model
            nextFrame shows next animation frame on test model
            nextGUI teleport the player to the next func_static with a gui
            nextMap loads the next map on the server
            noclip disables collision detection for the player
            notarget disables the player as a target
            parse prints tokenized string
            path lists search paths
            playCmdDemo plays back a command demo
            playDemo plays back a demo
            playerModel sets the given model on the player
            popLight removes the last created light
            prevAnim shows previous animation on test model
            prevFrame shows previous animation frame on test model
            printAF prints an articulated figure
            printAudio prints an Video
            printEmail prints an Email
            printEntityDef prints an entity def
            printFX prints an FX system
            printMaterial prints a material
            printModel prints model info
            printModelDefs prints a model def
            printParticle prints a particle system
            printPDA prints an PDA
            printSkin prints a skin
            printSoundShader prints a sound shader
            printTable prints a table
            printVideo prints a Audio
            promptKey prompt and sets the CD Key
            quit quits the game
            rcon sends remote console command to server
            reconnect reconnect to the last server we tried to connect to
            recordDemo records a demo
            recordViewNotes record the current view position with notes
            reexportmodels reexports models
            regenerateWorld regenerates all interactions
            reloadanims reloads animations
            reloadARBprograms reloads ARB programs
            reloadCgPrograms reloads CG programs
            reloadDecls reloads decls
            reloadEngine reloads the engine down to including the file system
            reloadGuis reloads guis
            reloadImages reloads images
            reloadLanguage reload language dict
            reloadModels reloads models
            reloadScript reloads scripts
            reloadSounds reloads all sounds
            reloadSurface reloads the decl and images for selected surface
            remove removes an entity
            removeline removes a debug line
            renderbump renders a bump map
            renderbumpFlat renders a flat bump map
            reportImageDuplication checks all referenced images for duplications
            reportSurfaceAreas lists all used materials sorted by surface area
            rescanSI internal - rescan serverinfo cvars and tell game
            reset resets a cvar
            roq encodes a roq file
            runAAS compiles an AAS file for a map
            runAASDir compiles AAS files for all maps in a folder
            runReach calculates reachability for an AAS file
            s_restart restarts the sound system
            saveGame saves a game
            saveLights saves all lights to the .map file
            saveMoveables save all moveables to the .map file
            saveParticles saves all lights to the .map file
            saveRagdolls save all ragdoll poses to the .map file
            saveSelected saves the selected entity to the .map file
            say text chat
            sayTeam team text chat
            screenshot takes a screenshot
            script executes a line of script
            serverForceReady force all players ready
            serverInfo shows server info
            serverMapRestart restart the current game
            serverNextMap change to the next map
            set sets a cvar
            seta sets a cvar and flags it as archive
            setMachineSpec detects system capabilities and sets com_machineSpec to appropriate value
            sets sets a cvar and flags it as server info
            sett sets a cvar and flags it as tool
            setu sets a cvar and flags it as user info
            setviewpos sets the current view position
            showDictMemory shows memory used by dictionaries
            showInteractionMemory shows memory used by interactions
            showStringMemory shows memory used by strings
            showTriSurfMemory shows memory used by triangle surfaces
            showViewNotes show any view notes for the current map, successive calls will cycle to the next note
            sizeDown makes the rendered view smaller
            sizeUp makes the rendered view larger
            spawn spawns a game entity
            spawnServer spawns a server
            startBuild prepares to make a build
            stopRecording stops demo recording
            takeViewNotes take notes about the current map from the current view
            takeViewNotes2 extended take view notes
            teleport teleports the player to an entity location
            testAnim tests an animation
            testBlend tests animation blending
            testBoneFx tests an FX system bound to a joint
            testDamage tests a damage def
            testDeath tests death
            testFx tests an FX system
            testGUI tests a gui
            testImage displays the given image centered on screen
            testLight tests a light
            testmap tests a map
            testModel tests a model
            testParticleStopTime tests particle stop time on a test model
            testPointLight tests a point light
            testSave writes out a test savegame
            testSaveGame test a save game for a level
            testShaderParm sets a shaderParm on an existing testModel
            testSIMD test SIMD code
            testSkin tests a skin on an existing testModel
            testSound tests a sound
            testVideo displays the given cinematic
            timeCmdDemo times a command demo
            timeDemo times a demo
            timeDemoQuit times a demo and quits
            toggle toggles a cvar
            touch touches a decl
            touchFile touches a file
            touchFileList touches a list of files
            touchGui touches a gui
            touchModel touches a model
            trigger triggers an entity
            unbind unbinds any command from a key
            unbindall unbinds any commands from all keys
            unbindRagdoll unbinds the selected ragdoll
            updateUI internal - cause a sync down of game-modified userinfo
            vid_restart restarts renderSystem
            vstr inserts the current value of a cvar as command text
            wait delays remaining buffered commands one or more frames
            weaponSplat projects a blood splat on the player weapon
            where prints the current view position
            writeCmdDemo writes a command demo
            writeConfig writes a config file
            writeGameState write game state
            writePrecache writes precache commands
             
            	 
             
             
             
             
             
Contents
 
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